It comes intuitively and you’re better off shooting a single shot first to know how much you have to lead. The Port music volume doesn't lower as it should while viewing News videos. The part about using the shot timer as the number of ticks to lead the target is correct, however you need multipliers. Find out how! I appreciate it. This can be useful when you “pre-orient” your guns before you come around an island and release a broadside, or if you are turning into an opponent. Destroyers will benefit from this stealthy trick the most, but even a cruiser or battleship might remain undetected for a crucial second or two more by being quiet. I have mine mapped as G, but you should find what is comfortable for you. It's a bit of a change, but everyone adapts over time and practice. The World of Warships icon isn't displayed in the task bar. World of Warships is a very intuitive game to anyone familiar with the recent military war-machine series or a first person shooter; it uses standard WASD controls for movement with the mouse controlling the camera, aiming, and firing. The World of Warships icon isn't displayed in the task bar. Ctrl and X, on the other hand, locks your guns in a certain direction. When I started out I tried to get the feel of my ship by firing one shot and watching where it lands, then firing the rest. I generally only play T10, so I'm firing at the same ships, with the same ships myself, a lot. When your bombers are selected, pressing ALT will bring up a manual targeting mode, allowing your bombers to drop torpedoes or dive bombs onto a specific location instead of vehicle. While some players have undoubtedly found one or two of the uses of the ALT key, still many others have been left in the dark on what it can truly do. Sticking together as a group is a vital part of any match, and when your enemy inevitably follows the same strategy, your HUD can fill up quickly. It is worth noting that the right mouse button allows a similar feature in third person. However, being that the player is controlling a naval ship crewed by hundreds, if not thousands, of persons, this barely scratches the surface of all the controls a player needs to utilize to excel. If the carrier is the selected entity when Shift is pressed, a camera view similar to the third person view on other classes of ships is enabled. What have we done to deserve this, Wargaming? Rocket's aiming reticle turned by 90 degrees, and now it is elongated horizontally. These few simple controls are enough to complete entire matches, particularly in the early tiers. If you're a newer World of Warships player the advantage of these hacks will be extremely apparent as you haven't had as long to get used to the prediction in the game. If the enemy ships is passing me in the opposite direction and we are both going 30knts with 8 sec flight distance, is the speed really 60 knots so should I be leading by 16 ticks instead of 8? My goal in learning to use the dynamic crosshairs more effectively was to address the shortcomings of using other methods of aiming. I have used this video to introduce my friends to the game: https://www.youtube.com/watch?v=VSCb96CLCs4. Ready for a 0.10.0 Patch and newer New feature: 01/25/2020 - added a new feature, separate Hit Zone colors for HE and AP shells. https://guides.gamepressure.com/worldofwarships/guide.asp?ID=31323 The next part of dominating the engagement is focusing your fire onto the designated primary. However, the magic of the shift button on carriers does not stop there. For those of you in the beta, feel free to share your custom keybinds and any tricks we’ve missed in the comments section. 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